Metal gear solid 1 gameplay
Snake uncovers a wealth of shady government secrets and conspiracies that lead him to question everything he’s ever known. The setup alone reads like the plot of a campy Saturday morning cartoon, and it leads into one of the most convoluted spy/action plots of all time.
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Snake’s objective is to stop an army of genetically-enhanced terrorists from using Metal Gear, a giant robot built to wage nuclear war on the United States. Years after retirement, Snake’s old Commander convinces him to come back for one last mission on the frozen Alaskan island of Shadow Moses. The player takes control of Solid Snake, the story’s protagonist and a former war hero. The game takes place in the distant year of 2005, in a world where all nuclear weapons have been abolished and a soldier’s worth on the battlefield is measured in their genetic makeup. Before then, stories had to be told through text, and it was impossible to animate characters to the degree needed to make a scene feel like it belonged in a movie. Metal Gear Solid was one of the first action games to make its cutscenes and story reach that standard. It’s that kind of experience that paved the way for other, more cinematic games to come out.” - Jonah Schuhart “The overall emphasis on creativity did a lot for the appeal of MGS, as it’s a fairly challenging game. Over time, it was clear this new technology meant more impressive and cinematic games. During the later half of the 1990s, new consoles such as the Nintendo 64 and PlayStation 1 stunned players with advanced graphics, sounds and environments.Īt this point in time, fully rendered 3D graphics were a novelty, and game developers were just learning what they could do with the new tools at their disposal. Part of MGS’s legendary status is due to the time period it was released. The game was written and directed by Hideo Kojima, who spared no expense in using new, fully rendered 3D models and environments to tell the craziest, yet expertly written plotlines of any video game ever. The two mediums are so closely related in the fact that it can be hard to imagine a time where games had very little cinematic influence on cutscenes, and stories were told primarily through text rather than voice-acted dialogue or visuals. The game - which celebrated its 21st anniversary in North America on Monday- went above and beyond in creating one of the first cinematic stories in games while providing a challenging, yet creative gameplay experience. One of the earliest games to change that was the 1998 smash hit, Metal Gear Solid. Watch any cutscene from any game and one is bound to find a cinematic influence. MPW would suck less if it was just a 3 hours movie.It’s no big news that video games and movies share a lot in common when it comes to storytelling. I knew from somewhere that it had about 9 hours of cutscenes. MGS4 is very well balanced, tough the great amount of cutscenes is still sleepy. Not that the insane amount of cutscenes bothered me, but i was sure there was more cutscenes than gameplay. I´m surprised that in MGS2, we really play more than we watch. Gameplay/Cutscene = 10.5706I´m surprised that there are actually only 3 hours of cutscenes for MGS1 (Rising has more, and without the mandatory codec sequences) Getal Mear wrote:I originally did this little thing out of curiosity, but I'll post it here anyway in case anyone is interested. Total play time = 34h 08m (2,048 minutes) Total play time = 19h 27m (1,167 minutes) You probably already guessed the order, anyway The gameplay is of course play time minus cutscene time
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The cutscene length is judged by YouTube searching 'all cutscenes'
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The times are not my own, but a mean average taken from the website I originally did this little thing out of curiosity, but I'll post it here anyway in case anyone is interested.